![]() A creature can only gain the benefits of one magical collar at a time. If the bonded familiar is dismissed forever or drops to 0 hit points, it leaves the collar behind. If the bonded creature is a familiar summoned by the "find familiar" spell, the collar and familiar disappear into a pocket dimension together whenever you temporarily dismiss it. If the beast or familiar wearing the collar is a transformed humanoid or other creature, such as by the "polymorph" spell or similar magic, the bond fails when you speak the command word and the collar has no effect. Once this property of the collar has been used, it can’t be used again until the next dawn. The creature remains enlarged for up to 1 minute, until it drops to 0 hit points, or until you end the effect using a bonus action. Whenever the enlarged creature takes the Attack action, it can make two attacks, or it can take the Multiattack action instead if it has that action. When it becomes enlarged, the creature gains 2d10 + 4 temporary hit points, can understand Draconic (but can’t speak it), and magically grows a second, identical head next to its own that lasts for the duration of the effect. When you do, the creature grows in size to become Large, provided there’s enough space. ![]() You can use a bonus action to speak the collar’s command word while you can see the bonded creature within 30 feet of you. The bond remains until the collar is removed. If the creature is a friendly beast companion or familiar (such as one summoned by the "find familiar" spell), you can speak the collar’s command word as part of this action to create a magical bond between you and the creature. You can place the collar on a willing Medium or smaller creature using an action. This magic collar has three sections of sculpted metal bound by a strip of leather, with each section representing the head of a dragon, lion, and ram.
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